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Quickstart
- Download and install Pillow for Python 2. Install Python 3.4.1 (Python 2.7 is already installed by default). Download Xcode from the Mac App Store.
- For step-by-step details on uploading your Mac software to be notarized, read Notarizing Your App Before Distribution and the Xcode Help Guide. Submitting with Xcode. Unpublished Software. It’s easy to get unpublished software notarized with the Export process or xcodebuild.
- PikoPixel for Mac/Linux/BSD (BETA) Pixel-art editor PikoPixel is a free, open-source Mac application for drawing & editing pixel-art images. PikoPixel also runs on other Unix-like platforms (Linux, BSD), using the GNUstep framework.
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- Install Xcode and the Xcode Command Line Tools
- Agree to Xcode license in Terminal:
sudo xcodebuild -license
- Install MacPorts for your version of the Mac operating system:
Installing MacPorts
MacPorts version 2.6.4 is available in various formats for download and installation (note, if you are upgrading to a new major release of macOS, see the migration info page):
- “pkg” installers for Big Sur, Catalina, Mojave, and High Sierra, for use with the macOS Installer. This is the simplest installation procedure that most users should follow after meeting the requirements listed below. Installers for legacy platforms Sierra, El Capitan, Yosemite, Mavericks, Mountain Lion, Lion, Snow Leopard, Leopard and Tiger are also available.
- In source form as either a tar.bz2 package or a tar.gz one for manual compilation, if you intend to customize your installation in any way.
- Git clone of the unpackaged sources, if you wish to follow MacPorts development.
- The selfupdate target of the port(1) command, for users who already have MacPorts installed and wish to upgrade to a newer release.
Checksums for our packaged downloads are contained in the corresponding checksums file.
The public key to verify the detached GPG signatures can be found under the attachments section on jmr's wiki page. (Direct Link).
Please note that in order to install and run MacPorts on macOS, your system must have installations of the following components:
- Apple's Xcode Developer Tools (version 12.2 or later for Big Sur, 11.3 or later for Catalina, 10.0 or later for Mojave, 9.0 or later for High Sierra, 8.0 or later for Sierra, 7.0 or later for El Capitan, 6.1 or later for Yosemite, 5.0.1 or later for Mavericks, 4.4 or later for Mountain Lion, 4.1 or later for Lion, 3.2 or later for Snow Leopard, or 3.1 or later for Leopard), found at the Apple Developer site, on your Mac operating system installation CDs/DVD, or in the Mac App Store. Using the latest available version that will run on your OS is highly recommended, except for Snow Leopard where the last free version, 3.2.6, is recommended.
Apple's Command Line Developer Tools can be installed on recent OS versions by running this command in the Terminal:
Older versions are found at the Apple Developer site, or they can be installed from within Xcode back to version 4. Users of Xcode 3 or earlier can install them by ensuring that the appropriate option(s) are selected at the time of Xcode's install ('UNIX Development', 'System Tools', 'Command Line Tools', or 'Command Line Support').
- Xcode 4 and later users need to first accept the Xcode EULA by either launching Xcode or running:
- (Optional) The X11 windowing environment for ports that depend on the functionality it provides to run. You have multiple choices for an X11 server:
- Install the xorg-server port from MacPorts (recommended).
- The XQuartz Project provides a complete X11 release for macOS including server and client libraries and applications. It has however not been updated since 2016.
- Apple's X11.app is provided by the “X11 User” package on older OS versions. It is always installed on Lion, and is an optional installation on your system CDs/DVD with previous OS versions.
macOS Package (.pkg) Installer
The easiest way to install MacPorts on a Mac is by downloading the pkg or dmg for Big Sur, Catalina, Mojave, High Sierra, Sierra, El Capitan, Yosemite, Mavericks, Mountain Lion, Lion, Snow Leopard, Leopard or Tiger and running the system's Installer by double-clicking on the pkg contained therein, following the on-screen instructions until completion.
This procedure will place a fully-functional and default MacPorts installation on your host system, ready for usage. If needed your shell configuration files will be adapted by the installer to include the necessary settings to run MacPorts and the programs it installs, but you may need to open a new shell for these changes to take effect.
The MacPorts “selfupdate” command will also be run for you by the installer to ensure you have our latest available release and the latest revisions to the “Portfiles” that contain the instructions employed in the building and installation of ports. After installation is done, it is recommended that you run this step manually on a regular basis to to keep your MacPorts system always current:
At this point you should be ready to enjoy MacPorts!
Type “man port” at the command line prompt and/or browse over to our Guide to find out more information about using MacPorts. Help is also available.
Source Installation
If on the other hand you decide to install MacPorts from source, there are still a couple of things you will need to do after downloading the tarball before you can start installing ports, namely compiling and installing MacPorts itself:
- “cd” into the directory where you downloaded the package and run “tar xjvf MacPorts-2.6.4.tar.bz2” or “tar xzvf MacPorts-2.6.4.tar.gz”, depending on whether you downloaded the bz2 tarball or the gz one, respectively.
- Build and install the recently unpacked sources:
- cd MacPorts-2.6.4
- ./configure && make && sudo make install
- cd ../
- rm -rf MacPorts-2.6.4*
These steps need to be perfomed from an administrator account, for which “sudo” will ask the password upon installation. This procedure will install a pristine MacPorts system and, if the optional steps are taken, remove the as of now unnecessary MacPorts-2.6.4 source directory and corresponding tarball.
To customize your installation you should read the output of “./configure --help | more” and pass the appropriate options for the settings you wish to tweak to the configuration script in the steps detailed above.
You will need to manually adapt your shell's environment to work with MacPorts and your chosen installation prefix (the value passed to configure's --prefix flag, defaulting to /opt/local):
- Add ${prefix}/bin and ${prefix}/sbin to the start of your PATH environment variable so that MacPorts-installed programs take precedence over system-provided programs of the same name.
- If a standard MANPATH environment variable already exists (that is, one that doesn't contain any empty components), add the ${prefix}/share/man path to it so that MacPorts-installed man pages are found by your shell.
- For Tiger and earlier only, add an appropriate X11 DISPLAY environment variable to run X11-dependent programs, as Leopard takes care of this requirement on its own.
Lastly, you need to synchronize your installation with the MacPorts rsync server:
Upon completion MacPorts will be ready to install ports!
It is recommended to run the above command on a regular basis to keep your installation current. Type “man port” at the command line prompt and/or browse over to our Guide to find out more information about using MacPorts. Help is also available.
Git Sources
If you are developer or a user with a taste for the bleeding edge and wish for the latest changes and feature additions, you may acquire the MacPorts sources through git. See the Guide section on installing from git.
Purpose-specific branches are also available at the https://github.com/macports/macports-base/branches url.
Alternatively, if you'd simply like to view the git repository without checking it out, you can do so via the GitHub web interface.
Selfupdate
If you already have MacPorts installed and have no restrictions to use the rsync networking protocol (tcp port 873 by default), the easiest way to upgrade to our latest available release, 2.6.4, is by using the selfupdate target of the port(1) command. This will both update your ports tree (by performing a sync operation) and rebuild your current installation if it's outdated, preserving your customizations, if any.
Other Platforms
Running on platforms other than macOS is not the main focus of The MacPorts Project, so remaining cross-platform is not an actively-pursued development goal. Nevertheless, it is not an actively-discouraged goal either and as a result some experimental support does exist for other POSIX-compliant platforms such as *BSD and GNU/Linux.
The full list of requirements to run MacPorts on these other platforms is as follows (we assume you have the basics such as GCC and X11):
- Tcl (8.4 or 8.5), with threads.
- mtree for directory hierarchy.
- rsync for syncing the ports.
- cURL for downloading distfiles.
- SQLite for the port registry.
- GNUstep (Base), for Foundation (optional, can be disabled via configure args).
- OpenSSL for signature verification, and optionally for checksums. libmd may be used instead for checksums.
Normally you must install from source or from an git checkout to run MacPorts on any of these platforms.
Help
Help on a wide variety of topics is also available in the project Guide and through our Trac portal should you run into any problems installing and/or using MacPorts. Of particular relevance are the installation & usage sections of the former and the FAQ section of the Wiki, where we keep track of questions frequently fielded on our mailing lists.
If any of these resources do not answer your questions or if you need any kind of extended support, there are many ways to contact us!
Gatekeeper on macOS helps protect users from downloading and installing malicious software by checking for a Developer ID certificate from apps distributed outside the Mac App Store. Make sure to sign any apps, plug-ins, or installer packages that you distribute to let Gatekeeper know they’re safe to install. And now, you can give users even more confidence in your apps running on macOS Mojave by submitting them to Apple to be notarized.
Prepare for Distribution
A Developer ID certificate lets Gatekeeper verify that you’re a trusted developer when a user opens your app, plug-in, or installer package downloaded from outside the Mac App Store. Software signed with a Developer ID certificate can also take advantage of advanced capabilities such as CloudKit and Apple Push Notifications.
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Generate your Developer ID certificate.
You can generate your Developer ID certificate in Xcode or in the Certificates, Identifiers & Profiles section of your developer account. Please note that you must be the Account Holder of your development team in the Apple Developer Program.
Sign and test your app.
Enable the hardened runtime capability and declare entitlements for the functions your app requires in Xcode. Archive your app and test the end-user experience of launching your Developer ID-signed app using a Gatekeeper-enabled Mac.
Xcode
To build your apps for macOS and submit them to be notarized by Apple, use Xcode 10 or later, available from the Mac App Store.
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Get Your Software Notarized
Give users even more confidence in your software by submitting it to Apple to be notarized. The service automatically scans your Developer ID-signed software and performs security checks. When it’s ready to export for distribution, a ticket is attached to your software to let Gatekeeper know it’s been notarized.
For step-by-step details on uploading your Mac software to be notarized, read Notarizing Your App Before Distribution and the Xcode Help Guide.
Submitting with Xcode
Unpublished Software. It’s easy to get unpublished software notarized with the Export process or xcodebuild. Custom build workflows are supported by the xcrun altool command line tool for uploading, and you can use xcrun stapler to attach the ticket to the package.
Published Software. To submit software you’ve already published, upload it using the xcrun altool command line tool. Several file types are supported, including .zip, .pkg, and .dmg, so you can upload the same package you already distribute to users.
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In addition to checking for malicious software, the notary service catches common code signing problems that can prevent your software from installing properly. If notarization fails for your upload, check the status log for details.
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When users on macOS Mojave 10.14 or later first open a notarized app, installer package, or disk image, they’ll see a more streamlined Gatekeeper dialog and have confidence that it is not known malware.
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Mac apps, installer packages, and kernel extensions that are signed with Developer ID must also be notarized by Apple in order to run by default on macOS Catalina.